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<title>FabGL: Member List</title>
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  <td id="projectalign" style="padding-left: 0.5em;">
   <div id="projectname">FabGL
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   <div id="projectbrief">ESP32 VGA Controller and Graphics Library</div>
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<div class="title">fabgl::KeyboardClass Member List</div>  </div>
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<p>This is the complete list of members for <a class="el" href="classfabgl_1_1_keyboard_class.html">fabgl::KeyboardClass</a>, including all inherited members.</p>
<table class="directory">
  <tr class="even"><td class="entry"><a class="el" href="classfabgl_1_1_keyboard_class.html#ae9d8a142c516c27a1760944b07a87f93">begin</a>(gpio_num_t clkGPIO, gpio_num_t dataGPIO, bool generateVirtualKeys=true, bool createVKQueue=true)</td><td class="entry"><a class="el" href="classfabgl_1_1_keyboard_class.html">fabgl::KeyboardClass</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classfabgl_1_1_keyboard_class.html#af4b9610e8c76fcb88c41113c9537b396">begin</a>(bool generateVirtualKeys, bool createVKQueue, int PS2Port)</td><td class="entry"><a class="el" href="classfabgl_1_1_keyboard_class.html">fabgl::KeyboardClass</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classfabgl_1_1_keyboard_class.html#a3d430ea3eeaeaa6fbf57fb534e640bf6">emptyVirtualKeyQueue</a>()</td><td class="entry"><a class="el" href="classfabgl_1_1_keyboard_class.html">fabgl::KeyboardClass</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classfabgl_1_1_keyboard_class.html#ae7919c90b9cc0af1800b18aba04d0218">getLayout</a>()</td><td class="entry"><a class="el" href="classfabgl_1_1_keyboard_class.html">fabgl::KeyboardClass</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classfabgl_1_1_keyboard_class.html#abe546ebdba6772d110341389d9d102d7">getLEDs</a>(bool *numLock, bool *capsLock, bool *scrollLock)</td><td class="entry"><a class="el" href="classfabgl_1_1_keyboard_class.html">fabgl::KeyboardClass</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classfabgl_1_1_keyboard_class.html#a56e01f2289d9bb02d19e08fece4c731c">getNextScancode</a>(int timeOutMS=-1, bool requestResendOnTimeOut=false)</td><td class="entry"><a class="el" href="classfabgl_1_1_keyboard_class.html">fabgl::KeyboardClass</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classfabgl_1_1_keyboard_class.html#ae5bcb0c200a35ece54ecdf4cd47e49d6">getNextVirtualKey</a>(bool *keyDown=nullptr, int timeOutMS=-1)</td><td class="entry"><a class="el" href="classfabgl_1_1_keyboard_class.html">fabgl::KeyboardClass</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classfabgl_1_1_p_s2_device_class.html#a6a3cfd9086abb1d0dda31e5f9c22f40e">identify</a>()</td><td class="entry"><a class="el" href="classfabgl_1_1_p_s2_device_class.html">fabgl::PS2DeviceClass</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classfabgl_1_1_keyboard_class.html#a5c07c13d95a52b5c8d91a7328fe17930">isKeyboardAvailable</a>()</td><td class="entry"><a class="el" href="classfabgl_1_1_keyboard_class.html">fabgl::KeyboardClass</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classfabgl_1_1_keyboard_class.html#abff01a859f8069a8ecb12c519c9df008">isVKDown</a>(VirtualKey virtualKey)</td><td class="entry"><a class="el" href="classfabgl_1_1_keyboard_class.html">fabgl::KeyboardClass</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classfabgl_1_1_p_s2_device_class.html#a0c5e9c28380d81e8ca53875e7bf30e5c">lock</a>(int timeOutMS)</td><td class="entry"><a class="el" href="classfabgl_1_1_p_s2_device_class.html">fabgl::PS2DeviceClass</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classfabgl_1_1_keyboard_class.html#a09ac1cafc7c2b1f2b16fece0f969bfd3">reset</a>()</td><td class="entry"><a class="el" href="classfabgl_1_1_keyboard_class.html">fabgl::KeyboardClass</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classfabgl_1_1_keyboard_class.html#afc84336586414c7b19cd879f96a06583">scancodeAvailable</a>()</td><td class="entry"><a class="el" href="classfabgl_1_1_keyboard_class.html">fabgl::KeyboardClass</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classfabgl_1_1_keyboard_class.html#a08b281a865847dfc514b2f0c7d77e095">setLayout</a>(KeyboardLayout const *layout)</td><td class="entry"><a class="el" href="classfabgl_1_1_keyboard_class.html">fabgl::KeyboardClass</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classfabgl_1_1_keyboard_class.html#ae7c233605976b3a37c679f0203210fa4">setLEDs</a>(bool numLock, bool capsLock, bool scrollLock)</td><td class="entry"><a class="el" href="classfabgl_1_1_keyboard_class.html">fabgl::KeyboardClass</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classfabgl_1_1_keyboard_class.html#ae98950d23410af6fb820787c54b43198">setTypematicRateAndDelay</a>(int repeatRateMS, int repeatDelayMS)</td><td class="entry"><a class="el" href="classfabgl_1_1_keyboard_class.html">fabgl::KeyboardClass</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classfabgl_1_1_keyboard_class.html#a6c35974d5a23cc4e110d9ec830b2b587">setUIApp</a>(uiApp *app)</td><td class="entry"><a class="el" href="classfabgl_1_1_keyboard_class.html">fabgl::KeyboardClass</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classfabgl_1_1_keyboard_class.html#a7d79d73d9a71bbe889a89cb6358d64db">suspendVirtualKeyGeneration</a>(bool value)</td><td class="entry"><a class="el" href="classfabgl_1_1_keyboard_class.html">fabgl::KeyboardClass</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classfabgl_1_1_p_s2_device_class.html#aed4e98813779c2d51bd304aef5aed7e9">unlock</a>()</td><td class="entry"><a class="el" href="classfabgl_1_1_p_s2_device_class.html">fabgl::PS2DeviceClass</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classfabgl_1_1_keyboard_class.html#aa93820f1c8f447a37c01376a8d6dbba0">virtualKeyAvailable</a>()</td><td class="entry"><a class="el" href="classfabgl_1_1_keyboard_class.html">fabgl::KeyboardClass</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classfabgl_1_1_keyboard_class.html#a7fba5778b3518e9aa2d397e0da71520e">virtualKeyToASCII</a>(VirtualKey virtualKey)</td><td class="entry"><a class="el" href="classfabgl_1_1_keyboard_class.html">fabgl::KeyboardClass</a></td><td class="entry"></td></tr>
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